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Challenges and Concerns in Throne and Liberty: An Exploration of Class Balance

Jan-04-2024 PST

In the vast realm of Throne and Liberty, concerns regarding class balance have surfaced, sparking debates and discontent among players. A prevailing sentiment suggests that the gameplay experience is heavily influenced by the choice of weapons and classes, with certain combinations overshadowing others to the detriment of overall enjoyment.


One prevailing perspective asserts that the most viable and rewarding classes are confined to a limited selection, primarily bow/dagger, bow/crossbow, staff/dagger, and staff/wand. The narrative suggests that deviating from these established combinations results in a notably subpar experience, with some players expressing regret over investing in certain weapon paths, such as the greatsword. The sentiment echoes the notion that melee classes lack the advantages typically associated with close combat in other games, where melee warriors are expected to exhibit enhanced tankiness and superiority in direct confrontations with spellcasting classes.


A particular lament centers around the perceived ineffectiveness of melee builds, highlighting the absence of tangible advantages compared to ranged counterparts. In traditional gaming dynamics, melee classes often enjoy increased survivability and excel in close-quarters combat. However, in Throne and Liberty, the playing field appears to be leveled, with spellcasting classes exhibiting comparable durability, diminishing the distinct advantages that melee classes typically possess.


The frustration extends to the realm of group dynamics, where players expressing a preference for melee damage-dealing roles find themselves encountering resistance from party leaders. The prevailing sentiment suggests that melee DPS contributions are perceived as suboptimal, influencing party compositions and player preferences. This not only impacts the individual experience but also raises questions about the viability of melee builds in collaborative gameplay scenarios.


Furthermore, concerns have been raised regarding the efficacy of melee classes in events, with a stark comparison drawn between wand users and greatsword wielders. The argument posits that wand users, through strategic grouping and area-of-effect (AOE) abilities, can efficiently clear mobs and secure rewards, overshadowing the purported AOE capabilities and survivability of greatsword users. This perceived discrepancy in effectiveness raises questions about the role and impact of melee classes in key gameplay events.


Contrary opinions also emerge, challenging the narrative that certain classes, particularly the bow, dominate all aspects of the game. Some argue that the balance is skewed, with the bow being hailed as the only weapon worth playing, eclipsing the perceived shortcomings of other classes. While acknowledging the need for adjustments, particularly to the wand, these players contend that the bow's dominance is overstated and that other classes remain viable when explored thoroughly.


Critiques targeting specific weapons, such as the wand and staff, spotlight perceived deficiencies in their damage output and area-of-effect capabilities. The recent nerf to wand damage has triggered debates, with opinions varying on the extent of the adjustment. Some argue that the nerf was justified, addressing a genuine issue, while others express concerns that the magnitude of the reduction, standing at 60%, may have been too drastic.


The staff, according to critics, falls short in delivering impactful damage due to the lackluster performance of damage-over-time effects and the limited radius of the heat wave AOE ability. Weather conditions, such as rain, further complicate the effectiveness of staff skills, leading to an inconsistent experience in various environments.


In the midst of these discussions, it becomes evident that perceptions of class balance in Throne and Liberty are diverse and subjective. While some players contend that certain weapons reign supreme, others emphasize the viability and potential strengths of less popular choices. The debate underscores the need for ongoing adjustments and refinements to ensure a balanced and rewarding gaming experience for players across all classes and playstyles. As the game evolves, the developers' response to community feedback and the implementation of future updates will likely play a pivotal role in shaping the landscape of class dynamics in Throne and Liberty.



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